Fini Candies – (BODY) Laruccia(2012)

Commercial, Python, Rigging

I have a great affection for this project, it could show for some of my techniques, as NoFlips and especially the Point System Deform. (my python tools)

the character has many distortions, from corner of arms to fold clothes.One of my concerns was with the deformations of arms and eliminate excess controlers. (Animators Friendly)
“Great challenges generate great projects” I heard this once, and I always thank this phrase when I am doing any project.

I had a week to finish all the character from rigging Facial Rigging to the body(this in another POST)
UFAA! Short deadline but works.

—————————————————– (Portuguese)

Tenho um carinho muito grande por este projeto, Pois nele consegui desmostrar algumas técnicas como os NoFlips e principalmente o Point Deform System que fiz.
O porsonagem teria que ter muita deformação para deixar o animador livre. Me preocupei bastante com as deformações de braços, e eliminar controles em excesso. (Animadores agradeçem)

“Grandes desafios geram grandes projetos” Ouvi isto a um tempo, e sempre penso nesta frase quando vou realizar algum projeto.

Tive uma semana para terminar todo o personagem, desde rigging corporal até o Rigging Facial (está no outro POST)
UFAA!!! Curto prazo mas deu tudo certo.

2 thoughts on “Fini Candies – (BODY) Laruccia(2012)

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