., Animation, Favorite, Python, Rigging

Rose (Jetsons) Brilux – JonathanPost(2014)

. . Full Comercials @spyxx – Twitter 🙂 For more info about Jonathan Post ( jonathanpost.com/ ) – Brilux Director Luis Carone Trabalho incrível do Fabrício Torres de modelagem ( fabriciotorres.wordpress.com/portfolio/ ) ( Modeler ) E nem se fala do Render do Fagmario ( fagmario.com/site/ ) (Render/Shader) (All Credit below) Jonathan – VFX Breakdown Fiquei muito surpreso e empolgado […]

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Commercial, Python, Rigging

Talking Head – Kinetic Pixel – Finland(2013)

Trabalho que fiz remotamente com o pessoal muito bacana da Kinetic Pixel! Rigging facial com controles HUD(HeadUpDisplay) Trabalhei em conjunto com o MarianoSteiner direcionando os Blends Shapes que eu iria precisar, Também participei na modelagem fazendo alguns Blends de expressões, Blends negativos e corretivos! I did work remotely with Kinetic Pixel guys!!! Was really nice […]

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Commercial, Python, Rigging

Light Energia – Laruccia(2012)

Fala pessoal, aqui vai mais um trabalho que ja fiz tem um tempo mas me faltava tempo para fazer este RigDemo, vamos lá, trabalho que fiz para a Laruccia Animation Studio.(www.laruccia.com.br) . Resolvi todo o rigging do personagem em pouco mais de 4 dias, desde receber todo o concept de como o rig deveria se […]

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Commercial, Python, Rigging

PBKids Rigging/Experimental Tool Laruccia(2012)

Este rigging foi um trabalho de 3 dias full time, com um resultado que achei bem gratificante. Apesar dos poucos controles faciais, consegui adicionar algumas Features no personagem, Entre elas o NoFlip Arms and legs, acabei adicionando este método para deixar Default no  *Puppet AutoRig. Como todos Riggers devem saber, Olhos grandes SEMPRE foram um […]

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Commercial, Python, Rigging

Fini Candies – (BODY) Laruccia(2012)

I have a great affection for this project, it could show for some of my techniques, as NoFlips and especially the Point System Deform. (my python tools) the character has many distortions, from corner of arms to fold clothes.One of my concerns was with the deformations of arms and eliminate excess controlers. (Animators Friendly) “Great […]

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Commercial, Python, Rigging

Fini Candies – (FACIAL)- Laruccia(2012)

This post I’m complementing Post rigging the body of the same character. I really enjoyed doing this rigging. There was a mix of techniques in facial rigging, I used the controls to control anddeforming facial blends. My goal was to make some deformations as in the most expressive eyes andeyebrows like Cartoons. A strong feature is the changing face factor. And a single rigging create several characters. I had a week to finish all the character from rigging Facial Rigging to the body(this in another POST) UFAA! Short deadline but works. —————————————————– (Portuguese) Este post estou complementando o Post do rigging corporal do mesmo personagem. Eu realmente […]

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Commercial, Favorite, Python, Rigging

Coca Cola – Pigeon Rigging – VetorZero(2012)

In this project the brief was to take care of the wings and feathers that would be square . The feathers would have space when the neck stretches. Another major challenge was the amount of deformation in the body and neck, the feathers and how they react with such deformation. What also helps is the ability of rigging to be changeable. Changing a Pigeon strong and robust for a pigeon fat and pale in seconds. The bulging eyeballs are always a great […]

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Commercial, Favorite, Python, Rigging

Porto Seguro Character (2011)

Character of banknotes with arms and legs, he had to dance, and elative be quite malleable. Your eyes should not deform with the movement of the body and mouth expressive and simple. I developed this rigging a simple and very straightforward where the main focus was to let loose the money notes and soft. Developed […]

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