Commercial, Rigging

MTV – Consulado.tv(2012)

Hi all, My main objective was to study deformations of eyes and follow Lid with deformations samples. A pity that the main commercial, there was no time to have more facial scenes well animated. The period was too short to complete delivery of the film. But it was worth a lot by studying these characters […]

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Commercial, Favorite, Rigging

Stork – ProdigoFilms – (2012) – Bebantol

Fala Pessoal, Outro Job aqui! Para mais detalhes da ProdigoFilms só acessar aqui ( prodigo.com.br/en ) – Bepantol “Sinfonia” Trabalho que graças a coordenação impecável do Felipe Sabino e da equipe fantástica… Eu tinha que fazer justiça ao modelo do Alex Liki. 🙂 Work done with the Felipe Sabino coordination support ( was easy :). Penas foi […]

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Commercial, Python, Rigging

Light Energia – Laruccia(2012)

Fala pessoal, aqui vai mais um trabalho que ja fiz tem um tempo mas me faltava tempo para fazer este RigDemo, vamos lá, trabalho que fiz para a Laruccia Animation Studio.(www.laruccia.com.br) . Resolvi todo o rigging do personagem em pouco mais de 4 dias, desde receber todo o concept de como o rig deveria se […]

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Commercial, Python, Rigging

PBKids Rigging/Experimental Tool Laruccia(2012)

Este rigging foi um trabalho de 3 dias full time, com um resultado que achei bem gratificante. Apesar dos poucos controles faciais, consegui adicionar algumas Features no personagem, Entre elas o NoFlip Arms and legs, acabei adicionando este método para deixar Default no  *Puppet AutoRig. Como todos Riggers devem saber, Olhos grandes SEMPRE foram um […]

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Favorite, Feature film, Rigging

Realistic Rigging – Muscle(2012)

This is a project I cannot show in its entirety, but basically it is a very complex character I made for for a VFX Studio some time ago, to be used on a feature film. I will show some small details on how I solved some situations to make the Character rigging more refined and […]

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Commercial, Python, Rigging

Fini Candies – (BODY) Laruccia(2012)

I have a great affection for this project, it could show for some of my techniques, as NoFlips and especially the Point System Deform. (my python tools) the character has many distortions, from corner of arms to fold clothes.One of my concerns was with the deformations of arms and eliminate excess controlers. (Animators Friendly) “Great […]

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Commercial, Python, Rigging

Fini Candies – (FACIAL)- Laruccia(2012)

This post I’m complementing Post rigging the body of the same character. I really enjoyed doing this rigging. There was a mix of techniques in facial rigging, I used the controls to control anddeforming facial blends. My goal was to make some deformations as in the most expressive eyes andeyebrows like Cartoons. A strong feature is the changing face factor. And a single rigging create several characters. I had a week to finish all the character from rigging Facial Rigging to the body(this in another POST) UFAA! Short deadline but works. —————————————————– (Portuguese) Este post estou complementando o Post do rigging corporal do mesmo personagem. Eu realmente […]

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