On this work, we recreate a human hand. No doubt is a big challenge this type of work when it involves rigid parts and flexible at the same time …
The 3D hand was made with two purposes, for the film and prints, is always a big challenge the fine skin of detail.
I hope you like 🙂
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All crew.
ROOF Studio and Gyro San Francisco “Bring Life Forward” in futuristic & stunning new campaign.
Client: Toshiba
Agency: Gyro
Director: ROOF Studio
Executive Producer: JaM Japan Marketing
Gyro:
Executive Creative Director: Steffan Postaer
Creative Director: Steve Mawhinney
Management Supervisor: Blythe Graham-Jones
Account Director: Maye Chua
Producer: Kathryn Redekop
Art Director: Toby Petersen
Senior Art Director: Rei Young
Senior Copywriter: Eric Flynn
Roof Studio:
Creative Directors: Guto Terni and Vinicius Costa
Executive Producer: Crystal Campbell
Line Producer: Stephanie Haberman
Director of Photography: Christopher Webb
Vfx Supervisor: Fred Palacio, Shane O`Hara and Mike Merron
Storyboard Artist: Carlos Ancalmo
Modeling: Alex Liki, Danilo Athayde, Todd Daniele and Wes Roblett
Rigging: Wesley Schneider
Tracking: Martin Gunnarsson
Animation: Lucas Ribeiro Fernandes and Shane O`Hara
UI Interface design: Piano Fuzz and Arvid Niklasson
Matte Painting: Fred Palacio and Guto terni
Render and Texture: Pedro Kobuti, Shane O’Hara, Guto Terni, Vinicius Valente
Effects: Pedro Kobuti
Compositing: Jason Conradt, Shane O’Hara, Guto Terni, Vinicius Costa, Pedro Kobuti, Fabio Zeveti and Oscar Tornincasa.
Edit: Guto Terni
Additional Footage: Getty Images and Shutterstock
Original Music: Huma-Huma
In my third feature film, I was responsible for 15 character rigs in all. Among these 4 main characters, and 5 generic chars, (It can be done more than 10 different characters with a one rig. ) For now I can not put anything here. But I’ll leave the link START ANIMA, the production company that is behind this film is getting very good.
This feature film was incredible and fast work on, I was responsable for the Shark Rigging. PSD and some interesting things on. You can see more here on this InstaPost.
After a long time, I decided to update a little my blog with some more recent works worth posting.
This job was made in a short time, we have a seven vehicles. But i´ll show only 3 on this video. They had to use according to the accident. Cloth various studies have been made to help the crashed car design. Blendshapes were made for most to make it according to the proposed design.
Zombie Studio (zombiestudio.com.br/)
Luiza is a famous Brazilian character, present frequently on tv, i was responsable for the NEW rigging, My job was to renew the facial rigging, so that he could get further with facial expressions. I worked in modeling some blendshapes too.
Some little movies with
*She was created and developed by another studio or studios (i dont know the name exatly), but currently OAK is who is animating with this new rig.
This was an atypical project, we had little time as always, and the main goal was to let the rig as clean as possible, I think in my part of rigging I had basically two days for each character, but was madness. But like any good project in the middle comes out blood but the end result is always NICE (or not lol) but in this case I was with immense pride in having worked with several really good guys in what they do. the result this there! A detail to the character design and modeling of Victor Hugo … http://vitorugo.com/ They were very good and naturally expressive. As always. Below pictures of the modeling and the lookDev it.
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Este foi um projeto atípico, tivemos pouco tempo como sempre, e o objetivo principal era deixar o rig o mais clean possível, para otimizar todo o processo. acho que na minha parte de rigging eu tive basicamente 2 dias para cada personagem, sim foi loucura. Mas como todo bom projeto, no meio sai sangue mas o resultado final sempre fica FODA (ou não rs) mas neste caso fiquei com um orgulho imenso em ter trabalhado com vários caras realmente bons no que fazem. o resultado esta aí! Um detalhe para o character design e as modelagens do Victor Hugo… http://vitorugo.com/ Ficaram muito bons e naturalmente expressivos. Como sempre. Segue abaixo imagens da modelagem e o lookDev dele.
São algumas imagens feitas dos personagens em tamanho real e modelagem tradicional.
All Movies and credits here:
Production Company: Santa Transmedia Productions
Direction: Thiago Gianni
Art Direction: Eric Pautz
Project Manager: Marcos Berghahn
Cg Supervisor: Rafael Chies
Character Model and Textures: Victor Hugo Queiroz
Model and textures of the environment: Rafael Chies, Ricardo Drehmer
Rig: Wesley Schneider
Animation: Paulo Lombardi
Composition: Maurício De Oliveira
Lighting, Shader and Render Setup: Rafael Chies
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Production Company: Santa Transmedia Productions
Direction: Thiago Gianni
Art Direction: Eric Pautz
Project Manager: Marcos Berghahn
Cg Supervisor: Rafael Chies
Character Model and Textures: Victor Hugo Queiroz
Model and textures of the environment: Gustavo Encinas Magalhães
Rig: Wesley Schneider
Animation: Diego de Paula
Composition: Maurício De Oliveira
Lighting and shaders: Rafael Chies
Render Setup: Gustavo Encinas Magalhães
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Production Company: Santa Transmedia Productions
Direction: Thiago Gianni
Art Direction: Eric Pautz
Project Manager: Marcos Berghahn
Cg Supervisor: Rafael Chies
Character Model and Textures: Victor Hugo Queiroz
Model and textures of the environment: Rafael Chies, Ricardo Drehmer
Rig: Wesley Schneider
Animation: Diego de Paula
Composition: Maurício De Oliveira
Lighting, Shader and Render Setup: Rafael Chies
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Production Company: Santa Transmedia Productions
Direction: Thiago Gianni
Art Direction: Eric Pautz
Project Manager: Marcos Berghahn
Cg Supervisor: Rafael Chies
Character Model and Textures: Victor Hugo Queiroz
Model and textures of the environment: Gustavo Encinas Magalhães, Rafael Chies
Rig: Wesley Schneider
Animation: Diego de Paula
Composition: Maurício De Oliveira
Lighting and Shaders: Rafael Chies
Render Setup: Gustavo Encinas Magalhães
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Meu objetivo é sempre compartilhar as informações de jobs que julgo serem legais, pois sei que sempre tem estudantes, profissionais e entusiastas que tem um carinho especial por making of. Espero que curtam galera.