., Animation, Favorite, Rigging

MPC – Gears of War 5 – 2018

I played this game a while ago, I have always followed the evolution of this game. My contribution has always been, “play”, but I never imagined having the opportunity to work and leave some of my art in rigging in a trailer like that. Let’s go MPC team. There are a mix of CG animation/gameEngine […]

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., Commercial, Rigging

MPC – SF Motors – 2017

The film centered around emotional, visual storytelling, focusing on the company’s mission to define the future of automated vehicles and to re-invent the way people travel, using metaphors to portray the adventure, performance, safety, sustainability and family elements of the brand – an Olympic hurdler jumping hurdles; cave dwellers exploring their surroundings; a father and […]

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Commercial, Favorite, Rigging

TOSHIBA – Roof Studio New York(2016)

embed]https://vimeo.com/121653965[/embed] On this work, we recreate a human hand. No doubt is a big challenge  this type of work when it involves rigid parts and flexible at the same time … The 3D hand was made with two purposes, for the film and prints, is always a big challenge the fine skin of detail. I hope you like […]

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Commercial, Favorite, Rigging

US Cellular – Roof Studio – New York (2014)

  I was responsible for all Character rigs, I did nothing special .. but i liked the final result! I hope you enjoy.     The crew! Client: US Cellular Agency: Mullen Produced and Directed by Roof Studio Mullen: Chief Creative Officer: Mark Wenneker Executive Creative Director: Dave Weist/Tim Vaccarino Creative Director: Rob Kottkamp Creative Director: John […]

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Commercial, Favorite, Rigging

Mascote SADIA – Laruccia(2005 to present)

ee, Adiei este post por muito tempo, sempre achei que seria inevitável, e que eu me sentia na obrigação de cria-lo e expor todo o processo de criação de um dos personagens mais presentes na Tv Brasileira a décadas. Sim, é do famoso “Frango” ou “Galinho” ou “LEQUETREQUE” ou “Lektrek” ou ainda simplesmente “Mascote da […]

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