., Favorite, Rigging

Shadow of War (2017)

Was made 3 more films will be launched soon. More info http://www.moving-picture.com/advertising/work/shadow-of-war-friend-or-foe/ Was my “Welcome job” on MPC NY. When i started in may 17, this job was walking to end, and i worked on Muscles System, Facial rigging, Assets rigging like a armor, dynamic rigging and work on rigging workflow together others awesome artists. Credits […]

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Commercial, Favorite, Rigging

TOSHIBA – Roof Studio New York(2016)

embed]https://vimeo.com/121653965[/embed] On this work, we recreate a human hand. No doubt is a big challenge  this type of work when it involves rigid parts and flexible at the same time … The 3D hand was made with two purposes, for the film and prints, is always a big challenge the fine skin of detail. I hope you like […]

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Commercial, Favorite, Rigging

US Cellular – Roof Studio – New York (2014)

  I was responsible for all Character rigs, I did nothing special .. but i liked the final result! I hope you enjoy.     The crew! Client: US Cellular Agency: Mullen Produced and Directed by Roof Studio Mullen: Chief Creative Officer: Mark Wenneker Executive Creative Director: Dave Weist/Tim Vaccarino Creative Director: Rob Kottkamp Creative Director: John […]

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Commercial, Favorite, Rigging

Mascote SADIA – Laruccia(2005 to present)

ee, Adiei este post por muito tempo, sempre achei que seria inevitável, e que eu me sentia na obrigação de cria-lo e expor todo o processo de criação de um dos personagens mais presentes na Tv Brasileira a décadas. Sim, é do famoso “Frango” ou “Galinho” ou “LEQUETREQUE” ou “Lektrek” ou ainda simplesmente “Mascote da […]

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Commercial, Favorite, Rigging

Stork – ProdigoFilms – (2012) – Bebantol

Fala Pessoal, Outro Job aqui! Para mais detalhes da ProdigoFilms só acessar aqui ( prodigo.com.br/en ) – Bepantol “Sinfonia” Trabalho que graças a coordenação impecável do Felipe Sabino e da equipe fantástica… Eu tinha que fazer justiça ao modelo do Alex Liki. 🙂 Work done with the Felipe Sabino coordination support ( was easy :). Penas foi […]

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API, Python, Rigging, Tools

Geometry Control (2011)

This rigging i did geometry controls. The scene is much cleaner for the animator, without lots of controls. I will post more soon!! ___________________________________________________________ Neste Rigging eu fiz os controles na própria geometria. A cena para o animador fica mais limpa, sem aqueles montes de controles. Vou postanto mais !

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