On this work, we recreate a human hand. No doubt is a big challenge this type of work when it involves rigid parts and flexible at the same time …
The 3D hand was made with two purposes, for the film and prints, is always a big challenge the fine skin of detail.
I hope you like 🙂
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All crew.
ROOF Studio and Gyro San Francisco “Bring Life Forward” in futuristic & stunning new campaign.
Client: Toshiba
Agency: Gyro
Director: ROOF Studio
Executive Producer: JaM Japan Marketing
Gyro:
Executive Creative Director: Steffan Postaer
Creative Director: Steve Mawhinney
Management Supervisor: Blythe Graham-Jones
Account Director: Maye Chua
Producer: Kathryn Redekop
Art Director: Toby Petersen
Senior Art Director: Rei Young
Senior Copywriter: Eric Flynn
Roof Studio:
Creative Directors: Guto Terni and Vinicius Costa
Executive Producer: Crystal Campbell
Line Producer: Stephanie Haberman
Director of Photography: Christopher Webb
Vfx Supervisor: Fred Palacio, Shane O`Hara and Mike Merron
Storyboard Artist: Carlos Ancalmo
Modeling: Alex Liki, Danilo Athayde, Todd Daniele and Wes Roblett
Rigging: Wesley Schneider
Tracking: Martin Gunnarsson
Animation: Lucas Ribeiro Fernandes and Shane O`Hara
UI Interface design: Piano Fuzz and Arvid Niklasson
Matte Painting: Fred Palacio and Guto terni
Render and Texture: Pedro Kobuti, Shane O’Hara, Guto Terni, Vinicius Valente
Effects: Pedro Kobuti
Compositing: Jason Conradt, Shane O’Hara, Guto Terni, Vinicius Costa, Pedro Kobuti, Fabio Zeveti and Oscar Tornincasa.
Edit: Guto Terni
Additional Footage: Getty Images and Shutterstock
Original Music: Huma-Huma
Well this project have a great affection not only for learning, but the strength of the team. All the artists are really committed to doing an amazing job, and the result could not be different
I would like to thank especially these guys down here, they gave me the support to do this work. No doubt it was a great challenge for me and my career.
Not to mention of course with the support of the Rodnei and general galley TechnoImage. I think one of the biggest studios focused on quality here in Brazil.
Executive Producer: Rodnei Bassani
Original Idea: Tiago Hoisel
Directors: Pedro Conti and Tiago Hoisel
Art Director: Lucas Leibholz
Animation Director: Derek Henriques
Line Producer: Derek Henriques and Rodnei Bassani
Character and Environment Design: Tiago Hoisel, Lucas Leibholz, Pedro Conti, Saulo Brito and Alexandre Assumpção
Storyboards: Lucas Leibholz
Animatic: Derek Henriques, Tiago Hoisel, Fernando Peque and Alexandre Assumpção
Color Key: Lucas Leibholz and Fernando Peque
Photography Direction: Pedro Conti
CG Supervisor: Pedro Conti
Character Modeling: Pedro Conti and Victor Hugo Queiroz
Additional Character Sculpting: Mariano Steiner
Environment Modeling: Pedro Conti, Gabriel Belluco, Hernan Zuniga and Alexandre Assumpção.
Texturing,Shading, Lighting and Rendering: Pedro Conti
Animation: Derek Henriques, Avner Engel, Daniel Harman, Alex Orrelle and Bruno Fogaça and Richard Kazuo.
Pipeline and tools: Richard Kazuo
Rigging: Wesley Schneider and Richard Kazuo
Hair: Rouhollah Toghyani and Pedro Conti
Dynamics: Richard Kazuo, Anders Håkansson and Michel Zigaib
Post-Production: Pedro Conti and Tiago Hoisel
Audio: Punch Áudio
Creation: Cristiano Pinheiro, Mariano Alvarez e Gabriel Duarte
Production: Cristiano Pinheiro
Sound Design: Cristiano Pinheiro e Mariano Alvarez
Foley: Cristiano Pinheiro /Fred Aragoni
Voice: Denis Garcia
Musicians: Nicolay Genov (Horn), Cristiano Pinheiro e Gabriel Duarte (Orchestral samplers) e Mariano Alvarez (Percussion)
Customer service: Bruna Trentin
Coordination: Cristiane Oliveira
Story Consultant: Scott Ross
Animation Consultant: Andrew Schmidt
Rendered with: Maxwell Render
Render Management: Deadline Render Management System
Color Grading: Psycho’n Look
Special Thanks:
Guilherme Proença, André Paixão, Olov Burman, Calle Halldin, Michael Bengtsson, Mihai ILiuta and Atila Akin.
I was responsible for all Character rigs, I did nothing special .. but i liked the final result!
I hope you enjoy.
The crew!
Client: US Cellular
Agency: Mullen
Produced and Directed by Roof Studio
Mullen:
Chief Creative Officer: Mark Wenneker
Executive Creative Director: Dave Weist/Tim Vaccarino
Creative Director: Rob Kottkamp
Creative Director: John Kearse
Art Director:Sarah Dudek
Copywriter: Latasha Ewell
Exec Director of Integrated Production: Liza Near
Group Head Producer: Dan Kaplan
Associate Producer: Caitlan Williams
Business Manager: Vanessa Fazio
Account Supervisor: Cameron Burnham
Account Executive: Laura Whedon
Roof Studio:
Creative Directors: Vinicius Costa and Guto Terni
Executive Producer: Crystal Campbell
Producer: Belinda Allen
CG Supervisor: Lucas Ribeiro Fernandes
Design: Vinicius Costa, João Lavieri, Audrey Benjaminsen
Modeling: Marcos Nicacio, Rodrigo Paulichi, Marcos Ribeiro, Alex Liki
Rigging: Wesley Schneider
3D Animation: Aulo Licinio, Henrique Montanari, Lucas Ribeiro
2D Animation Director: Birdo Studio – Paulo Muppet and Luciana Eguti
2D Animation: Rafael Gallardo, Pedro Eboli, Beto Gomes, Thiago Soares, Fernando Finamore
Render: Pedro Kobuti, Vinicius Costa, Tiago Dias.
Compositing: Felipe Machado, Guto Terni, Pedro Kobuti
This was an atypical project, we had little time as always, and the main goal was to let the rig as clean as possible, I think in my part of rigging I had basically two days for each character, but was madness. But like any good project in the middle comes out blood but the end result is always NICE (or not lol) but in this case I was with immense pride in having worked with several really good guys in what they do. the result this there! A detail to the character design and modeling of Victor Hugo … http://vitorugo.com/ They were very good and naturally expressive. As always. Below pictures of the modeling and the lookDev it.
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Este foi um projeto atípico, tivemos pouco tempo como sempre, e o objetivo principal era deixar o rig o mais clean possível, para otimizar todo o processo. acho que na minha parte de rigging eu tive basicamente 2 dias para cada personagem, sim foi loucura. Mas como todo bom projeto, no meio sai sangue mas o resultado final sempre fica FODA (ou não rs) mas neste caso fiquei com um orgulho imenso em ter trabalhado com vários caras realmente bons no que fazem. o resultado esta aí! Um detalhe para o character design e as modelagens do Victor Hugo… http://vitorugo.com/ Ficaram muito bons e naturalmente expressivos. Como sempre. Segue abaixo imagens da modelagem e o lookDev dele.
São algumas imagens feitas dos personagens em tamanho real e modelagem tradicional.
All Movies and credits here:
Production Company: Santa Transmedia Productions
Direction: Thiago Gianni
Art Direction: Eric Pautz
Project Manager: Marcos Berghahn
Cg Supervisor: Rafael Chies
Character Model and Textures: Victor Hugo Queiroz
Model and textures of the environment: Rafael Chies, Ricardo Drehmer
Rig: Wesley Schneider
Animation: Paulo Lombardi
Composition: Maurício De Oliveira
Lighting, Shader and Render Setup: Rafael Chies
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Production Company: Santa Transmedia Productions
Direction: Thiago Gianni
Art Direction: Eric Pautz
Project Manager: Marcos Berghahn
Cg Supervisor: Rafael Chies
Character Model and Textures: Victor Hugo Queiroz
Model and textures of the environment: Gustavo Encinas Magalhães
Rig: Wesley Schneider
Animation: Diego de Paula
Composition: Maurício De Oliveira
Lighting and shaders: Rafael Chies
Render Setup: Gustavo Encinas Magalhães
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Production Company: Santa Transmedia Productions
Direction: Thiago Gianni
Art Direction: Eric Pautz
Project Manager: Marcos Berghahn
Cg Supervisor: Rafael Chies
Character Model and Textures: Victor Hugo Queiroz
Model and textures of the environment: Rafael Chies, Ricardo Drehmer
Rig: Wesley Schneider
Animation: Diego de Paula
Composition: Maurício De Oliveira
Lighting, Shader and Render Setup: Rafael Chies
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Production Company: Santa Transmedia Productions
Direction: Thiago Gianni
Art Direction: Eric Pautz
Project Manager: Marcos Berghahn
Cg Supervisor: Rafael Chies
Character Model and Textures: Victor Hugo Queiroz
Model and textures of the environment: Gustavo Encinas Magalhães, Rafael Chies
Rig: Wesley Schneider
Animation: Diego de Paula
Composition: Maurício De Oliveira
Lighting and Shaders: Rafael Chies
Render Setup: Gustavo Encinas Magalhães
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Meu objetivo é sempre compartilhar as informações de jobs que julgo serem legais, pois sei que sempre tem estudantes, profissionais e entusiastas que tem um carinho especial por making of. Espero que curtam galera.
Fala Pessoal, Outro Job aqui!
Para mais detalhes da ProdigoFilms só acessar aqui ( prodigo.com.br/en ) – Bepantol “Sinfonia”
Trabalho que graças a coordenação impecável do Felipe Sabino e da equipe fantástica… Eu tinha que fazer justiça ao modelo do Alex Liki. 🙂
Work done with the Felipe Sabino coordination support ( was easy :).
Penas foi o grande desafio aqui, O primeiro teste eu ja vi que pesou muito o arquivo e para o animador usar seria quase impossível, Acabei fazendo um proxy fiel para as penas, onde assume todos os deformadores e silhuetas.
Feather are always a problem to rigging. First i used feather by feather Proxy.. to help me to make the file easiest and more lightweight.
And for Base rig, i used this my old script WS Average 1.0 (2009)
Aba de controles do Rigging teve muitos detalhes justamente para facilitar o trabalho do Animador.
Control attr to make the rigging more easy and faster to animator´s work.
As poses das penas das mãos tinham que parecer mãos, ter acting de dedos e mãos porem, eram penas!
The hand feathers had to be hands with fingers to acting but looks like feathers to see.
Desenhos e concepts todos feitos pelo Bruno Monteiro, profissional muito fera… Além é claro de animar no melhor estilo “kick ass”
Uma “pena” que não tenho os desenhos por aqui para mostrar!
Easy Finger Controls
Mais uma vez o processo rolou redondinho e Remoto. Com reuniões diárias via SKYPE.
But we can do a very cool job. The process was always REMOTE.. With Skype help.